Any of the following prototypes will work for a timed function.
Notification that the map's time left has changed via a change in the time limit or a change in the game rules (such as mp_restartgame). This is useful for plugins trying to create timers based on the time left in the map.
Creates a timer associated with a new datapack, and returns the datapack.
Creates a basic timer. Calling CloseHandle() on a timer will end the timer.
Extends the map time limit in a way that will notify all plugins.
Returns an estimate of the time left before the map ends. If the server has not processed any frames yet (i.e. no players have joined the map yet), then the time left returned will always be infinite.
Retrieves the current map time limit. If the server has not processed any frames yet (i.e. no players have joined the map yet), then the time limit returned will always be 0.
Returns the simulated game time.
Returns the number of seconds in between game server ticks.
Returns whether or not the server is processing frames or not.
Kills a timer. Use this instead of CloseHandle() if you need more options.
Manually triggers a timer so its function will be called.