Sets up a blood sprite effect.
void TE_SetupBloodSprite(const float pos[3], const float dir[3], const int color[4], int Size, int SprayModel, int BloodDropModel)
Position of the sprite.
Sprite direction.
Color array (r, g, b, a).
Sprite size.
Precached model index.
Precached model index.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.