Sets a float value for a property of the gamerules entity.
void GameRules_SetPropFloat(const char[] prop, float value, int element, bool changeState)
Property name.
Value to set.
Element # (starting from 0) if property is an array.
This parameter is ignored.
Prop type is not a float, or lack of mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.