Sets up an entity to entity laser effect.
void TE_SetupBeamLaser(int StartEntity, int EndEntity, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life, float Width, float EndWidth, int FadeLength, float Amplitude, const int Color[4], int Speed)
Entity index from where the beam starts.
Entity index from where the beam ends.
Precached model index.
Precached model index.
Initial frame to render.
Beam frame rate.
Time duration of the beam.
Initial beam width.
Final beam width.
Beam fade time duration.
Beam amplitude.
Color array (r, g, b, a).
Speed of the beam.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.