TE_SetupBeamLaser Function

Sets up an entity to entity laser effect.

void TE_SetupBeamLaser(int StartEntity, int EndEntity, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life, float Width, float EndWidth, int FadeLength, float Amplitude, const int Color[4], int Speed)


int StartEntity

Entity index from where the beam starts.

int EndEntity

Entity index from where the beam ends.

int ModelIndex

Precached model index.

int HaloIndex

Precached model index.

int StartFrame

Initial frame to render.

int FrameRate

Beam frame rate.

float Life

Time duration of the beam.

float Width

Initial beam width.

float EndWidth

Final beam width.

int FadeLength

Beam fade time duration.

float Amplitude

Beam amplitude.

const int[4] Color

Color array (r, g, b, a).

int Speed

Speed of the beam.