Gives ammo of a certain type to a player. This natives obeys the maximum amount of ammo a player can carry per ammo type.
int GivePlayerAmmo(int client, int amount, int ammotype, bool suppressSound)
The client index.
Amount of ammo to give. Is capped at ammotype's limit.
Type of ammo to give to player.
If true, don't play the ammo pickup sound.
Amount of ammo actually given.