Called on weapon fire to decide if the current shot should be critical. Return Plugin_Continue to let the original calculation or return a higher action to override the decision with the value of 'result'
Called after a condition is added to a player
Called after a condition is removed from a player
Called at various times when the game checks to see if the given holiday is active. Return Plugin_Continue to let the original calculation or return a higher action to override the decision with the value of 'result'
Called when a player attempts to use a teleporter to decide if the player should be allowed to teleport. Return Plugin_Continue to let the original calculation or return a higher action to override the decision with the value of 'result'
Called when the server exits the Waiting for Players round state
Called when the server enters the Waiting for Players round state
Adds a condition to a player
Disguises a client to the given model and team. Only has an effect on spies.
Finds the TFClassType for a given class name.
Sets a client on fire for 10 seconds.
Returns whether or not a holiday is active
Returns whether or not a client (Player) is in a duel.
Induces the bleed effect on a client
Regenerates a client's health and ammunition
Removes a condition from a player
Removes the current disguise from a client. Only has an effect on spies.
Removes an econ wearable (hat, misc, etc) from a player. This also deletes the wearable entity.
Respawns a client
Enables/disables PowerPlay mode on a player.
Stuns a client