Enum | Description |
---|---|
TFClassType | |
TFCond | |
TFHoliday | |
TFObjectMode | |
TFObjectType | |
TFTeam |
Function | Description |
---|---|
TF2_CalcIsAttackCritical | Called on weapon fire to decide if the current shot should be critical. Return Plugin_Continue to let the original calculation or return a higher action to override the decision with the value of 'result' |
TF2_OnConditionAdded | Called after a condition is added to a player |
TF2_OnConditionRemoved | Called after a condition is removed from a player |
TF2_OnGetHoliday | |
TF2_OnIsHolidayActive | Called at various times when the game checks to see if the given holiday is active. Return Plugin_Continue to let the original calculation or return a higher action to override the decision with the value of 'result' |
TF2_OnPlayerTeleport | Called when a player attempts to use a teleporter to decide if the player should be allowed to teleport. Return Plugin_Continue to let the original calculation or return a higher action to override the decision with the value of 'result' |
TF2_OnWaitingForPlayersEnd | Called when the server exits the Waiting for Players round state |
TF2_OnWaitingForPlayersStart | Called when the server enters the Waiting for Players round state |
Function | Description |
---|---|
TF2_AddCondition | Adds a condition to a player |
TF2_DisguisePlayer | Disguises a client to the given model and team. Only has an effect on spies. |
TF2_GetClass | Finds the TFClassType for a given class name. |
TF2_GetResourceEntity | |
TF2_IgnitePlayer | Sets a client on fire. |
TF2_IsHolidayActive | Returns whether or not a holiday is active |
TF2_IsPlayerInDuel | Returns whether or not a client (Player) is in a duel. |
TF2_MakeBleed | Induces the bleed effect on a client |
TF2_RegeneratePlayer | Regenerates a client's health and ammunition |
TF2_RemoveCondition | Removes a condition from a player |
TF2_RemovePlayerDisguise | Removes the current disguise from a client. Only has an effect on spies. |
TF2_RemoveWearable | Removes an econ wearable (hat, misc, etc) from a player. This also deletes the wearable entity. |
TF2_RespawnPlayer | Respawns a client |
TF2_SetPlayerPowerPlay | Enables/disables PowerPlay mode on a player. |
TF2_StunPlayer | Stuns a client |
__ext_tf2_SetNTVOptional |
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.