Sets an entity index for a property of the gamerules entity.
void GameRules_SetPropEnt(const char[] prop, int other, int element, bool changeState)
Property name.
Entity index to set, or -1 to unset.
Element # (starting from 0) if property is an array.
This parameter is ignored.
Prop type is not an entity, invalid entity, or lack of mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.