Clips a ray hull to a particular entity.
Handle TR_ClipRayHullToEntityEx(const float pos[3], const float vec[3], const float mins[3], const float maxs[3], int flags, int entity)
Starting position of the ray.
Ending position of the ray.
Hull minimum size.
Hull maximum size.
Trace flags.
Entity to clip to.
Ray trace handle, which must be closed via CloseHandle().
Invalid entity.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.