Store up to 4 bytes to a memory address.
void StoreToAddress(Address addr, any data, NumberType size, bool updateMemAccess)
Address to a memory location.
Value to store at the address.
How many bytes should be written. If storing a floating-point value, use NumberType_Int32.
If true, SourceMod will set read / write / exec permissions on the memory page being written to.
Address is null or pointing to reserved memory.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.