GetPlayerJingleFile Function

Retrieves the jingle file name associated with a given client.

bool GetPlayerJingleFile(int client, char[] hex, int maxlength)

Parameters

int client

Player's index.

char[] hex

Buffer to store the jingle filename.

int maxlength

Maximum length of string buffer.

Return Value

True on success, otherwise false.

Errors

Invalid client or client not in game.