Returns the maximum number of human players allowed on the server. This is a game-specific function used on newer games to limit the number of humans that can join a game and can be lower than MaxClients. It is the number often reflected in the server browser or when viewing the output of the status command. On unsupported games or modes without overrides, it will return the same value as MaxClients.
You should not globally cache the value to GetMaxHumanPlayers() because it can change across game modes. You may still cache it locally.
int GetMaxHumanPlayers()
Maximum number of humans allowed.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.