Creates different types of ingame messages.
Note: On many newer games (Left 4 Dead/2008+), the display of this to clients is broken. Additionally, as of 2018, some games also require the client to have cl_showpluginmessages set to 1, a non-default value, for this to function.
void CreateDialog(int client, Handle kv, DialogType type)
Index of the client.
KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information).
Message type to display ingame.
Invalid client index, or client not in game.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.