Wrapper to emit sound to all clients.
void EmitSoundToAll(const char[] sample, int entity, int channel, int level, int flags, float volume, int pitch, int speakerentity, const float origin[3], const float dir[3], bool updatePos, float soundtime)
Sound file name relative to the "sound" folder.
Entity to emit from.
Channel to emit with.
Sound level.
Sound flags.
Sound volume.
Sound pitch.
Unknown.
Sound origin.
Sound direction.
Unknown (updates positions?)
Alternate time to play sound for.
Invalid client index.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.