TR_EnumerateEntitiesHull Function

Enumerates over entities along a ray hull. This may find entities that are close to the ray but do not actually intersect it. Use TR_Clip*RayToEntity with TR_DidHit to check if the ray actually intersects the entity.

void TR_EnumerateEntitiesHull(const float pos[3], const float vec[3], const float mins[3], const float maxs[3], int mask, TraceEntityEnumerator enumerator, any data)


const float[3] pos

Starting position of the ray.

const float[3] vec

Ending position of the ray.

const float[3] mins

Hull minimum size.

const float[3] maxs

Hull maximum size.

int mask

Mask to use for the trace. See PARTITION_* flags.

TraceEntityEnumerator enumerator

Function to use as enumerator. For each entity found along the ray, this function is called.

any data

Arbitrary data value to pass through to the enumerator.