Retrieves a vector of floats from an entity, given a named network property.
This function is considered safer and more robust over GetEntDataVector, because it performs strict offset checking and typing rules.
void GetEntPropVector(int entity, PropType type, const char[] prop, float vec[3], int element)
Entity/edict index.
Property type.
Property name.
Vector buffer to store data in.
Element # (starting from 0) if property is an array.
Invalid entity, property not found, or property not actually a vector data type.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.