Shows a HUD message to a client on the given channel.
Note: while many games support HUD Text, not all do.
int ShowHudText(int client, int channel, const char[] message, any... ...)
Client index to send the message to.
A channel number. If -1, then a channel will automatically be selected based on the least-recently-used channel. If the channel is any other number, it will be modulo'd with the channel count to get a final channel number.
Message text or formatting rules.
Message formatting parameters.
-1 on failure (lack of mod support). Any other return value is the channel number that was used to render the text.
Invalid client index, or client not in game.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.