Peeks into an entity's object data and sets the vector at the given offset.
void SetEntDataVector(int entity, int offset, const float vec[3], bool changeState)
Edict index.
Offset to use.
Vector to set.
If true, change will be sent over the network.
Invalid entity or offset out of reasonable bounds.
Both a Vector and a QAngle are three floats. This is a convenience function and will work with both types.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.