ChangeEdictState Function

Marks an entity as state changed. This can be useful if you set an offset and wish for it to be immediately changed over the network. By default this is not done for offset setting functions.

void ChangeEdictState(int edict, int offset)


int edict

Index to the edict.

int offset

Offset to mark as changed. If 0, the entire edict is marked as changed.


Invalid entity or offset out of bounds.