Clips a ray to a particular entity.
void TR_ClipRayToEntity(const float pos[3], const float vec[3], int flags, RayType rtype, int entity)
Starting position of the ray.
Depending on RayType, it will be used as the ending point, or the direction angle.
Trace flags.
Method to calculate the ray direction.
Entity to clip to.
Invalid entity.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.