TR_ClipRayToEntity Function

Clips a ray to a particular entity.

void TR_ClipRayToEntity(const float pos[3], const float vec[3], int flags, RayType rtype, int entity)


const float[3] pos

Starting position of the ray.

const float[3] vec

Depending on RayType, it will be used as the ending point, or the direction angle.

int flags

Trace flags.

RayType rtype

Method to calculate the ray direction.

int entity

Entity to clip to.


Invalid entity.