Retrieves the classname of an entity. This is like GetEdictClassname(), except it works for ALL entities, not just edicts.
bool GetEntityClassname(int entity, char[] clsname, int maxlength)
Index of the entity.
Buffer to store the classname.
Maximum length of the buffer.
True on success, false if there is no classname set.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.