Sets a client's class.
Note: If setting player class in a player spawn hook weapons should be set to false.
void TF2_SetPlayerClass(int client, TFClassType classType, bool weapons, bool persistent)
Player's index.
TFClassType class symbol.
This parameter is ignored.
If true, changes the player's desired class so the change stays after death.
Invalid client index.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.