Sets an integer value for a property of the gamerules entity.
void GameRules_SetProp(const char[] prop, any value, int size, int element, bool changeState)
Property name.
Value to set.
Number of bytes to write (valid values are 1, 2, or 4). This value is auto-detected, and the size parameter is only used as a fallback in case detection fails.
Element # (starting from 0) if property is an array.
This parameter is ignored.
Prop type is not an integer, or lack of mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.