Called when an ambient sound is about to be emitted to one or more clients.
NOTICE: all parameters can be overwritten to modify the default behavior.
typedef AmbientSHook = function Action(char sample, int &entity, float &volume, int &level, int &pitch, float pos, int &flags, float &delay)
Sound file name relative to the "sounds" folder.
Entity index associated to the sound.
Volume (from 0.0 to 1.0).
Sound level (from 0 to 255).
Pitch (from 0 to 255).
Origin of sound.