Sets a gamerules property as a string.
int GameRules_SetPropString(const char[] prop, const char[] buffer, bool changeState, int element)
Property to use.
String to set.
This parameter is ignored.
Element # (starting from 0) if property is an array.
Number of non-null bytes written.
Prop type is not a string, or lack of mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.