Emits an ambient sound.
void EmitAmbientSound(const char[] name, const float pos[3], int entity, int level, int flags, float vol, int pitch, float delay)
Sound file name relative to the "sound" folder.
Origin of sound.
Entity index to associate sound with.
Sound level (from 0 to 255).
Sound flags.
Volume (from 0.0 to 1.0).
Pitch (from 0 to 255).
Play delay.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.