Retrieves a vector of floats from the gamerules entity, given a named network property.
void GameRules_GetPropVector(const char[] prop, float vec[3], int element)
Property name.
Vector buffer to store data in.
Element # (starting from 0) if property is an array.
Prop type is not a vector, or lack of mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.