Fire a named output on an entity.
After completion (successful or not), the current global variant is re-initialized.
void FireEntityOutput(int caller, const char[] output, int activator, float delay)
Entity index from where the output is fired.
Output name.
Entity index which initiated the sequence of actions (-1 for a NULL entity).
Delay before firing the output.
Invalid entity index or no mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.