Sets up a beam ring point effect.
void TE_SetupBeamRingPoint(const float center[3], float Start_Radius, float End_Radius, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life, float Width, float Amplitude, const int Color[4], int Speed, int Flags)
Center position of the ring.
Initial ring radius.
Final ring radius.
Precached model index.
Precached model index.
Initial frame to render.
Ring frame rate.
Time duration of the ring.
Beam width.
Beam amplitude.
Color array (r, g, b, a).
Speed of the beam.
Beam flags.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.