Starts up a new trace ray using a new trace result.
Handle TR_TraceRayEx(const float pos, const float vec, int flags, RayType rtype)
Starting position of the ray.
Depending on RayType, it will be used as the ending point, or the direction angle.
Method to calculate the ray direction.
Ray trace handle, which must be closed via CloseHandle().
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.