Called after a clients movement buttons were processed.
void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel, const float angles, int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse)
Index of the client.
The current commands (as bitflags - see entity_prop_stocks.inc).
The current impulse command.
Players desired velocity.
Players desired view angles.
Entity index of the new weapon if player switches weapon, 0 otherwise.
Weapon subtype when selected from a menu.
Command number. Increments from the first command sent.
Tick count. A client's prediction based on the server's GetGameTickCount value.
Random seed. Used to determine weapon recoil, spread, and other predicted elements.
Mouse direction (x, y).