Sets up a explosion effect.
void TE_SetupExplosion(const float pos[3], int Model, float Scale, int Framerate, int Flags, int Radius, int Magnitude, const float normal[3], int MaterialType)
Explosion position.
Precached model index.
Explosion scale.
Explosion frame rate.
Explosion flags.
Explosion radius.
Explosion size.
Normal vector to the explosion.
Exploded material type.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.