Peeks into an entity's object data and sets the integer value at the given offset.
void SetEntData(int entity, int offset, any value, int size, bool changeState)
Edict index.
Offset to use.
Value to set.
Number of bytes to write (valid values are 1, 2, or 4).
If true, change will be sent over the network.
Invalid entity or offset out of reasonable bounds.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.