Called after a client's flood check has been computed. This can be used by antiflood algorithms to decay/increase flooding weights.
Since the result from "OnClientFloodCheck" isn't guaranteed to be the final result, it is generally a good idea to use this to play with other algorithms nicely.
void OnClientFloodResult(int client, bool blocked)
Client index. The server (0) will never be passed.
True if client flooded last "say", false otherwise.