Gets a gamerules property as a string.
int GameRules_GetPropString(const char[] prop, char[] buffer, int maxlen, int element)
Property to use.
Destination string buffer.
Maximum length of output string buffer.
Element # (starting from 0) if property is an array.
Number of non-null bytes written.
Prop type is not a string, or lack of mod support.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.