Sets an entity index in an entity's property.
This function is considered safer and more robust over SetEntDataEnt*, because it performs strict offset checking and typing rules.
void SetEntPropEnt(int entity, PropType type, const char[] prop, int other, int element)
Entity/edict index.
Property type.
Property name.
Entity index to set, or -1 to unset.
Element # (starting from 0) if property is an array.
Invalid entity or offset out of reasonable bounds.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.