/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or <http://www.sourcemod.net/license.php>. * * Version: $Id$ */ #if defined _nextmap_included_ #endinput #endif #define _nextmap_included_ /** * Sets SourceMod's internal nextmap. * Equivalent to changing sm_nextmap but with an added validity check. * * @param map Next map to set. * @return True if the nextmap was set, false if map was invalid. */ native bool SetNextMap(const char[] map); /** * Returns SourceMod's internal nextmap. * * @param map Buffer to store the nextmap name. * @param maxlen Maximum length of the map buffer. * @return True if a Map was found and copied, false if no nextmap is set (map will be unchanged). */ native bool GetNextMap(char[] map, int maxlen); /** * Changes the current map and records the reason for the change with maphistory * * @param map Map to change to. * @param reason Reason for change. */ native void ForceChangeLevel(const char[] map, const char[] reason); /** * Gets the current number of maps in the map history * * @return Number of maps. */ native int GetMapHistorySize(); /** * Retrieves a map from the map history list. * * @param item Item number. Must be 0 or greater and less than GetMapHistorySize(). * @param map Buffer to store the map name. * @param mapLen Length of map buffer. * @param reason Buffer to store the change reason. * @param reasonLen Length of the reason buffer. * @param startTime Time the map started. * @error Invalid item number. */ native void GetMapHistory(int item, char[] map, int mapLen, char[] reason, int reasonLen, int &startTime);
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.