menus.inc

/**
 * vim: set ts=4 sw=4 tw=99 noet :
 * =============================================================================
 * SourceMod (C)2004-2014 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This file is part of the SourceMod/SourcePawn SDK.
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

#if defined _menus_included
 #endinput
#endif
#define _menus_included

/**
 * Low-level drawing style of the menu.
 */
enum MenuStyle
{
	MenuStyle_Default = 0,      /**< The "default" menu style for the mod */
	MenuStyle_Valve = 1,        /**< The Valve provided menu style (Used on HL2DM) */
	MenuStyle_Radio = 2         /**< The simpler menu style commonly used on CS:S */
};

/**
 * Different actions for the menu "pump" callback
 */
enum MenuAction
{
	MenuAction_Start = (1<<0),      /**< A menu has been started (nothing passed) */
	MenuAction_Display = (1<<1),    /**< A menu is about to be displayed (param1=client, param2=MenuPanel Handle) */
	MenuAction_Select = (1<<2),     /**< An item was selected (param1=client, param2=item) */
	MenuAction_Cancel = (1<<3),     /**< The menu was cancelled (param1=client, param2=reason) */
	MenuAction_End = (1<<4),        /**< A menu display has fully ended.
                                         param1 is the MenuEnd reason, and if it's MenuEnd_Cancelled, then
                                         param2 is the MenuCancel reason from MenuAction_Cancel. */
	MenuAction_VoteEnd = (1<<5),    /**< (VOTE ONLY): A vote sequence has succeeded (param1=chosen item)
                                         This is not called if SetVoteResultCallback has been used on the menu. */
	MenuAction_VoteStart = (1<<6),  /**< (VOTE ONLY): A vote sequence has started (nothing passed) */
	MenuAction_VoteCancel = (1<<7), /**< (VOTE ONLY): A vote sequence has been cancelled (param1=reason) */
	MenuAction_DrawItem = (1<<8),   /**< An item is being drawn; return the new style (param1=client, param2=item) */
	MenuAction_DisplayItem = (1<<9) /**< Item text is being drawn to the display (param1=client, param2=item)
                                         To change the text, use RedrawMenuItem().
                                         If you do so, return its return value.  Otherwise, return 0. */
};

/** Default menu actions */
#define MENU_ACTIONS_DEFAULT    MenuAction_Select|MenuAction_Cancel|MenuAction_End
/** All menu actions */
#define MENU_ACTIONS_ALL        view_as<MenuAction>(0xFFFFFFFF)

#define MENU_NO_PAGINATION      0           /**< Menu should not be paginated (10 items max) */
#define MENU_TIME_FOREVER       0           /**< Menu should be displayed as long as possible */

#define ITEMDRAW_DEFAULT            (0)     /**< Item should be drawn normally */
#define ITEMDRAW_DISABLED           (1<<0)  /**< Item is drawn but not selectable */
#define ITEMDRAW_RAWLINE            (1<<1)  /**< Item should be a raw line, without a slot */
#define ITEMDRAW_NOTEXT             (1<<2)  /**< No text should be drawn */
#define ITEMDRAW_SPACER             (1<<3)  /**< Item should be drawn as a spacer, if possible */
#define ITEMDRAW_IGNORE     ((1<<1)|(1<<2)) /**< Item should be completely ignored (rawline + notext) */
#define ITEMDRAW_CONTROL            (1<<4)  /**< Item is control text (back/next/exit) */

#define MENUFLAG_BUTTON_EXIT        (1<<0)  /**< Menu has an "exit" button (default if paginated) */
#define MENUFLAG_BUTTON_EXITBACK    (1<<1)  /**< Menu has an "exit back" button */
#define MENUFLAG_NO_SOUND           (1<<2)  /**< Menu will not have any select sounds */
#define MENUFLAG_BUTTON_NOVOTE      (1<<3)  /**< Menu has a "No Vote" button at slot 1 */

#define VOTEINFO_CLIENT_INDEX       0       /**< Client index */
#define VOTEINFO_CLIENT_ITEM        1       /**< Item the client selected, or -1 for none */
#define VOTEINFO_ITEM_INDEX         0       /**< Item index */
#define VOTEINFO_ITEM_VOTES         1       /**< Number of votes for the item */

#define VOTEFLAG_NO_REVOTES         (1<<0)  /**< Players cannot change their votes */

/**
 * Reasons a menu can be cancelled (MenuAction_Cancel).
 */
enum
{
	MenuCancel_Disconnected = -1,   /**< Client dropped from the server */
	MenuCancel_Interrupted = -2,    /**< Client was interrupted with another menu */
	MenuCancel_Exit = -3,           /**< Client exited via "exit" */
	MenuCancel_NoDisplay = -4,      /**< Menu could not be displayed to the client */
	MenuCancel_Timeout = -5,        /**< Menu timed out */
	MenuCancel_ExitBack = -6        /**< Client selected "exit back" on a paginated menu */
};

/**
 * Reasons a vote can be cancelled (MenuAction_VoteCancel).
 */
enum
{
	VoteCancel_Generic = -1,        /**< Vote was generically cancelled. */
	VoteCancel_NoVotes = -2         /**< Vote did not receive any votes. */
};

/**
 * Reasons a menu ended (MenuAction_End).
 */
enum
{
	MenuEnd_Selected = 0,           /**< Menu item was selected */
	MenuEnd_VotingDone = -1,        /**< Voting finished */
	MenuEnd_VotingCancelled = -2,   /**< Voting was cancelled */
	MenuEnd_Cancelled = -3,         /**< Menu was cancelled (reason in param2) */
	MenuEnd_Exit = -4,              /**< Menu was cleanly exited via "exit" */
	MenuEnd_ExitBack = -5           /**< Menu was cleanly exited via "back" */
};

/**
 * Describes a menu's source
 */
enum MenuSource
{
	MenuSource_None = 0,            /**< No menu is being displayed */
	MenuSource_External = 1,        /**< External menu */
	MenuSource_Normal = 2,          /**< A basic menu is being displayed */
	MenuSource_RawPanel = 3         /**< A display is active, but it is not tied to a menu */
};

/**
 * Called when a menu action is completed.
 *
 * @param menu              The menu being acted upon.
 * @param action            The action of the menu.
 * @param param1            First action parameter (usually the client).
 * @param param2            Second action parameter (usually the item).
 *
 * Use void-typed prototype if you don't plan to handle MenuAction_DrawItem
 * and MenuAction_DisplayItem actions.
 */
typeset MenuHandler
{
	function int (Menu menu, MenuAction action, int param1, int param2);
	function void (Menu menu, MenuAction action, int param1, int param2);
};

// Panels are used for drawing raw menus without any extra helper functions.
// Handles must be closed via delete or CloseHandle().
methodmap Panel < Handle
{
	// Constructor for a new Panel.
	//
	// @param hStyle        MenuStyle Handle, or null to use the default style.
	public native Panel(Handle hStyle = null);

	// Sets the panel's title.
	//
	// @param text          Text to set as the title.
	// @param onlyIfEmpty   If true, the title will only be set if no title is set.
	public native void SetTitle(const char[] text, bool onlyIfEmpty=false);

	// Draws an item on a panel.  If the item takes up a slot, the position
	// is returned.
	//
	// @param text          Display text to use.  If not a raw line,
	//                      the style may automatically add color markup.
	//                      No numbering or newlines are needed.
	// @param style         ITEMDRAW style flags.
	// @return              A slot position, or 0 if item was a rawline or could not be drawn.
	public native int DrawItem(const char[] text, int style=ITEMDRAW_DEFAULT);

	// Draws a raw line of text on a panel, without any markup other than a
	// newline.
	//
	// @param text          Display text to use.
	// @return              True on success, false if raw lines are not supported.
	public native bool DrawText(const char[] text);

	// Returns whether or not the given drawing flags are supported by
	// the menu style.
	//
	// @param style         ITEMDRAW style flags.
	// @return              True if item is drawable, false otherwise.
	public native bool CanDrawFlags(int style);

	// Sets the selectable key map of a panel.  This is not supported by
	// all styles (only by Radio, as of this writing).
	//
	// @param keys          An integer where each bit N allows key
	//                      N+1 to be selected.  If no keys are selectable,
	//                      then key 0 (bit 9) is automatically set.
	// @return              True if supported, false otherwise.
	public native bool SetKeys(int keys);

	// Sends a panel to a client.  Unlike full menus, the handler
	// function will only receive the following actions, both of
	// which will have null for a menu, and the client as param1.
	//
	// MenuAction_Select (param2 will be the key pressed)
	// MenuAction_Cancel (param2 will be the reason)
	//
	// Also, if the menu fails to display, no callbacks will be called.
	//
	// @param client        A client to draw to.
	// @param handler       The MenuHandler function to catch actions with.
	// @param time          Time to hold the menu for.
	// @return              True on success, false on failure.
	public native bool Send(int client, MenuHandler handler, int time);

	// Returns the amount of text the menu can still hold.  If this is
	// limit is reached or overflowed, the text is silently truncated.
	//
	// Radio menus: Currently 511 characters (512 bytes).
	// Valve menus: Currently -1 (no meaning).
	property int TextRemaining {
		public native get();
	}

	// Returns or sets the current key position, starting at 1. This cannot be
	// used to traverse backwards.
	property int CurrentKey {
		public native get();
		public native set(int key);
	}

	// Returns the panel's style. Style handles are global and cannot be closed.
	property Handle Style {
		public native get();
	}
};

// A menu is a helper object for managing in-game menus.
methodmap Menu < Handle
{
	// Creates a new, empty menu using the default style.
	//
	// @param handler       Function which will receive menu actions.
	// @param actions       Optionally set which actions to receive.  Select,
	//                      Cancel, and End will always be received regardless
	//                      of whether they are set or not.  They are also
	//                      the only default actions.
	public native Menu(MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);

	// Displays a menu to a client.
	//
	// @param client        Client index.
	// @param time          Maximum time to leave menu on the screen.
	// @return              True on success, false on failure.
	// @error               Client not in game.
	public native bool Display(int client, int time);

	// Displays a menu to a client, starting from the given item.
	//
	// @param client        Client index.
	// @param first_item    First item to begin drawing from.
	// @param time          Maximum time to leave menu on the screen.
	// @return              True on success, false on failure.
	// @error               Client not in game.
	///
	public native bool DisplayAt(int client, int first_item, int time);

	// Appends a new item to the end of a menu.
	//
	// @param info          Item information string.
	// @param display       Default item display string.
	// @param style         Drawing style flags.  Anything other than DEFAULT or
	//                      DISABLED will be completely ignored when paginating.
	// @return              True on success, false on failure.
	// @error               Item limit reached.
	public native bool AddItem(const char[] info, const char[] display, int style=ITEMDRAW_DEFAULT);

	// Inserts an item into the menu before a certain position; the new item will
	// be at the given position and all next items pushed forward.
	//
	// @param position      Position, starting from 0.
	// @param info          Item information string.
	// @param display       Default item display string.
	// @param style         Drawing style flags.  Anything other than DEFAULT or
	//                      DISABLED will be completely ignored when paginating.
	// @return              True on success, false on failure.
	// @error               Invalid menu position.
	public native bool InsertItem(int position, const char[] info,
	                              const char[] display, int style=ITEMDRAW_DEFAULT);

	// Removes an item from the menu.
	//
	// @param position      Position, starting from 0.
	// @return              True on success, false on failure.
	// @error               Invalid menu position.
	public native bool RemoveItem(int position);

	// Removes all items from a menu.
	public native void RemoveAllItems();

	// Retrieves information about a menu item.
	//
	// @param position      Position, starting from 0.
	// @param infoBuf       Info buffer.
	// @param infoBufLen    Maximum length of the info buffer.
	// @param style         By-reference variable to store drawing flags.
	// @param dispBuf       Display buffer.
	// @param dispBufLen    Maximum length of the display buffer.
	// @param client		Client index. Must be specified if menu is per-client random shuffled, -1 to ignore.
	// @return              True on success, false if position is invalid.
	public native bool GetItem(int position, char[] infoBuf, int infoBufLen,
							   int &style=0, char[] dispBuf="", int dispBufLen=0, int client=0);

	// Generates a per-client random mapping for the current vote options.
	//
	// @param start         Menu item index to start randomizing from.
	// @param stop          Menu item index to stop randomizing at. -1 = infinite
	public native void ShufflePerClient(int start=0, int stop=-1);

	// Fills the client vote option mapping with user supplied values.
	//
	// @param client		Client index.
	// @param array			Integer array with mapping.
	// @param length		Length of array.
	public native void SetClientMapping(int client, int[] array, int length);

	// Sets the menu's default title/instruction message.
	//
	// @param fmt           Message string format
	// @param ...           Message string arguments.
	public native void SetTitle(const char[] fmt, any ...);

	// Returns the text of a menu's title.
	//
	// @param buffer        Buffer to store title.
	// @param maxlength     Maximum length of the buffer.
	// @return              Number of bytes written.
	public native void GetTitle(char[] buffer, int maxlength);

	// Creates a raw MenuPanel based off the menu's style.
	// The Handle must be freed with CloseHandle().
	//
	// @return              A new MenuPanel Handle.
	public native Panel ToPanel();

	// Cancels a menu from displaying on all clients.  While the
	// cancellation is in progress, this menu cannot be re-displayed
	// to any clients.
	//
	// The menu may still exist on the client's screen after this command.
	// This simply verifies that the menu is not being used anywhere.
	//
	// If any vote is in progress on a menu, it will be cancelled.
	public native void Cancel();

	// Broadcasts a menu to a list of clients.  The most selected item will be
	// returned through MenuAction_End.  On a tie, a random item will be returned
	// from a list of the tied items.
	//
	// Note that MenuAction_VoteEnd and MenuAction_VoteStart are both
	// default callbacks and do not need to be enabled.
	//
	// @param clients       Array of clients to broadcast to.
	// @param numClients    Number of clients in the array.
	// @param time          Maximum time to leave menu on the screen.
	// @param flags         Optional voting flags.
	// @return              True on success, false if this menu already has a
	//                      vote session in progress.
	// @error               A vote is already in progress.
	public native bool DisplayVote(int[] clients, int numClients, int time, int flags=0);

	// Sends a vote menu to all clients.  See VoteMenu() for more information.
	//
	// @param time          Maximum time to leave menu on the screen.
	// @param flags         Optional voting flags.
	// @return              True on success, false if this menu already has a
	//                      vote session in progress.
	public bool DisplayVoteToAll(int time, int flags=0) {
		int total = 0;
		int[] players = new int[MaxClients];
		for (int i = 1; i <= MaxClients; i++) {
			if (!IsClientInGame(i) || IsFakeClient(i))
			{
				continue;
			}
			players[total++] = i;
		}
		return this.DisplayVote(players, total, time, flags);
	}

	// Get or set the menu's pagination.
	//
	// If pagination is MENU_NO_PAGINATION, and the exit button flag is set,
	// then the exit button flag is removed. It can be re-applied if desired.
	property int Pagination {
		public native get();
		public native set(int value);
	}

	// Get or set the menu's option flags.
	//
	// If a certain bit is not supported, it will be stripped before being set.
	property int OptionFlags {
		public native get();
		public native set(int value);
	}

	// Returns whether or not the menu has an exit button. By default, menus
	// have an exit button.
	property bool ExitButton {
		public native get();
		public native set(bool value);
	}

	// Controls whether or not the menu has an "exit back" button. By default,
	// menus do not have an exit back button.
	//
	// Exit Back buttons appear as "Back" on page 1 of paginated menus and have
	// functionality defined by the user in MenuEnd_ExitBack.
	property bool ExitBackButton {
		public native get();
		public native set(bool value);
	}

	// Sets whether or not the menu has a "no vote" button in slot 1.
	// By default, menus do not have a no vote button.
	property bool NoVoteButton {
		public native set(bool value);
	}

	// Sets an advanced vote handling callback. If this callback is set,
	// MenuAction_VoteEnd will not be called.
	property VoteHandler VoteResultCallback {
		public native set(VoteHandler handler);
	}

	// Returns the number of items in a menu.
	property int ItemCount {
		public native get();
	}

	// Returns the menu style. The Handle is global and cannot be closed.
	property Handle Style {
		public native get();
	}

	// Returns the first item on the page of a currently selected menu.
	//
	// This is only valid inside a MenuAction_Select callback.
	property int Selection {
		public native get();
	}
}

/**
 * Creates a new, empty menu using the default style.
 *
 * @param handler       Function which will receive menu actions.
 * @param actions       Optionally set which actions to receive.  Select,
 *                      Cancel, and End will always be received regardless
 *                      of whether they are set or not.  They are also
 *                      the only default actions.
 * @return              A new menu Handle.
 */
native Menu CreateMenu(MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);

/**
 * Displays a menu to a client.
 *
 * @param menu          Menu Handle.
 * @param client        Client index.
 * @param time          Maximum time to leave menu on the screen.
 * @return              True on success, false on failure.
 * @error               Invalid Handle or client not in game.
 */
native bool DisplayMenu(Handle menu, int client, int time);

/**
 * Displays a menu to a client, starting from the given item.
 *
 * @param menu          Menu Handle.
 * @param client        Client index.
 * @param first_item    First item to begin drawing from.
 * @param time          Maximum time to leave menu on the screen.
 * @return              True on success, false on failure.
 * @error               Invalid Handle or client not in game.
 */
native bool DisplayMenuAtItem(Handle menu, int client, int first_item, int time);

/**
 * Appends a new item to the end of a menu.
 *
 * @param menu          Menu Handle.
 * @param info          Item information string.
 * @param display       Default item display string.
 * @param style         Drawing style flags.  Anything other than DEFAULT or
 *                      DISABLED will be completely ignored when paginating.
 * @return              True on success, false on failure.
 * @error               Invalid Handle or item limit reached.
 */
native bool AddMenuItem(Handle menu,
						const char[] info,
						const char[] display,
						int style=ITEMDRAW_DEFAULT);

/**
 * Inserts an item into the menu before a certain position; the new item will
 * be at the given position and all next items pushed forward.
 *
 * @param menu          Menu Handle.
 * @param position      Position, starting from 0.
 * @param info          Item information string.
 * @param display       Default item display string.
 * @param style         Drawing style flags.  Anything other than DEFAULT or
 *                      DISABLED will be completely ignored when paginating.
 * @return              True on success, false on failure.
 * @error               Invalid Handle or menu position.
 */
native bool InsertMenuItem(Handle menu,
						int position,
						const char[] info,
						const char[] display,
						int style=ITEMDRAW_DEFAULT);

/**
 * Removes an item from the menu.
 *
 * @param menu          Menu Handle.
 * @param position      Position, starting from 0.
 * @return              True on success, false on failure.
 * @error               Invalid Handle or menu position.
 */
native bool RemoveMenuItem(Handle menu, int position);

/**
 * Removes all items from a menu.
 *
 * @param menu          Menu Handle.
 * @error               Invalid Handle or menu position.
 */
native void RemoveAllMenuItems(Handle menu);

/**
 * Retrieves information about a menu item.
 *
 * @param menu          Menu Handle.
 * @param position      Position, starting from 0.
 * @param infoBuf       Info buffer.
 * @param infoBufLen    Maximum length of the info buffer.
 * @param style         By-reference variable to store drawing flags.
 * @param dispBuf       Display buffer.
 * @param dispBufLen    Maximum length of the display buffer.
 * @param client		Client index. Must be specified if menu is per-client random shuffled, -1 to ignore.
 * @return              True on success, false if position is invalid.
 * @error               Invalid Handle.
 */
native bool GetMenuItem(Handle menu,
						int position,
						char[] infoBuf,
						int infoBufLen,
						int &style=0,
						char[] dispBuf="",
						int dispBufLen=0,
						int client=0);

/**
 * Generates a per-client random mapping for the current vote options.
 *
 * @param menu          Menu Handle.
 * @param start         Menu item index to start randomizing from.
 * @param stop          Menu item index to stop randomizing at. -1 = infinite
 */
native void MenuShufflePerClient(Handle menu, int start=0, int stop=-1);

/*
 * Fills the client vote option mapping with user supplied values.
 *
 * @param menu          Menu Handle.
 * @param client		Client index.
 * @param array			Integer array with mapping.
 * @param length		Length of array.
 */
native void MenuSetClientMapping(Handle menu, int client, int[] array, int length);

/**
 * Returns the first item on the page of a currently selected menu.
 *
 * This is only valid inside a MenuAction_Select callback.
 *
 * @return              First item number on the page the client was viewing
 *                      before selecting the item in the callback.  This can
 *                      be used to re-display the menu from the original
 *                      position.
 * @error               Not called from inside a MenuAction_Select callback.
 */
native int GetMenuSelectionPosition();

/**
 * Returns the number of items in a menu.
 *
 * @param menu          Menu Handle.
 * @return              Number of items in the menu.
 * @error               Invalid Handle.
 */
native int GetMenuItemCount(Handle menu);

/**
 * Sets whether the menu should be paginated or not.
 *
 * If itemsPerPage is MENU_NO_PAGINATION, and the exit button flag is set,
 * then the exit button flag is removed.  It can be re-applied if desired.
 *
 * @param menu          Handle to the menu.
 * @param itemsPerPage  Number of items per page, or MENU_NO_PAGINATION.
 * @return              True on success, false if pagination is too high or
 *                      low.
 * @error               Invalid Handle.
 */
native bool SetMenuPagination(Handle menu, int itemsPerPage);

/**
 * Returns a menu's pagination setting.
 *
 * @param menu          Handle to the menu.
 * @return              Pagination setting.
 * @error               Invalid Handle.
 */
native int GetMenuPagination(Handle menu);

/**
 * Returns a menu's MenuStyle Handle.  The Handle
 * is global and cannot be freed.
 *
 * @param menu          Handle to the menu.
 * @return              Handle to the menu's draw style.
 * @error               Invalid Handle.
 */
native Handle GetMenuStyle(Handle menu);

/**
 * Sets the menu's default title/instruction message.
 *
 * @param menu          Menu Handle.
 * @param fmt           Message string format
 * @param ...           Message string arguments.
 * @error               Invalid Handle.
 */
native void SetMenuTitle(Handle menu, const char[] fmt, any ...);

/**
 * Returns the text of a menu's title.
 *
 * @param menu          Menu Handle.
 * @param buffer        Buffer to store title.
 * @param maxlength     Maximum length of the buffer.
 * @return              Number of bytes written.
 * @error               Invalid Handle/
 */
native int GetMenuTitle(Handle menu, char[] buffer, int maxlength);

/**
 * Creates a raw MenuPanel based off the menu's style.
 * The Handle must be freed with CloseHandle().
 *
 * @param menu          Menu Handle.
 * @return              A new MenuPanel Handle.
 * @error               Invalid Handle.
 */
native Panel CreatePanelFromMenu(Handle menu);

/**
 * Returns whether or not the menu has an exit button.
 * By default, menus have an exit button.
 *
 * @param menu          Menu Handle.
 * @return              True if the menu has an exit button; false otherwise.
 * @error               Invalid Handle.
 */
native bool GetMenuExitButton(Handle menu);

/**
 * Sets whether or not the menu has an exit button.  By default, paginated menus
 * have an exit button.
 *
 * If a menu's pagination is changed to MENU_NO_PAGINATION, and the pagination
 * was previously a different value, then the Exit button status is changed to
 * false.  It must be explicitly re-enabled afterwards.
 *
 * If a non-paginated menu has an exit button, then at most 9 items will be
 * displayed.
 *
 * @param menu          Menu Handle.
 * @param button        True to enable the button, false to remove it.
 * @return              True if allowed; false on failure.
 * @error               Invalid Handle.
 */
native bool SetMenuExitButton(Handle menu, bool button);

/**
 * Returns whether or not the menu has an "exit back" button.  By default,
 * menus do not have an exit back button.
 *
 * Exit Back buttons appear as "Back" on page 1 of paginated menus and have
 * functionality defined by the user in MenuEnd_ExitBack.
 *
 * @param menu          Menu Handle.
 * @return              True if the menu has an exit back button; false otherwise.
 * @error               Invalid Handle.
 */
native bool GetMenuExitBackButton(Handle menu);

/**
 * Sets whether or not the menu has an "exit back" button. By default, menus
 * do not have an exit back button.
 *
 * Exit Back buttons appear as "Back" on page 1 of paginated menus and have
 * functionality defined by the user in MenuEnd_ExitBack.
 *
 * @param menu          Menu Handle.
 * @param button        True to enable the button, false to remove it.
 * @error               Invalid Handle.
 */
native void SetMenuExitBackButton(Handle menu, bool button);

/**
 * Sets whether or not the menu has a "no vote" button in slot 1.
 * By default, menus do not have a no vote button.
 *
 * @param menu          Menu Handle.
 * @param button        True to enable the button, false to remove it.
 * @return              True if allowed; false on failure.
 * @error               Invalid Handle.
 */
native bool SetMenuNoVoteButton(Handle menu, bool button);

/**
 * Cancels a menu from displaying on all clients.  While the
 * cancellation is in progress, this menu cannot be re-displayed
 * to any clients.
 *
 * The menu may still exist on the client's screen after this command.
 * This simply verifies that the menu is not being used anywhere.
 *
 * If any vote is in progress on a menu, it will be cancelled.
 *
 * @param menu          Menu Handle.
 * @error               Invalid Handle.
 */
native void CancelMenu(Handle menu);

/**
 * Retrieves a menu's option flags.
 *
 * @param menu          Menu Handle.
 * @return              A bitstring of MENUFLAG bits.
 * @error               Invalid Handle.
 */
native int GetMenuOptionFlags(Handle menu);

/**
 * Sets a menu's option flags.
 *
 * If a certain bit is not supported, it will be stripped before being set.
 * See SetMenuExitButton() for information on Exit buttons.
 * See SetMenuExitBackButton() for information on Exit Back buttons.
 *
 * @param menu          Menu Handle.
 * @param flags         A new bitstring of MENUFLAG bits.
 * @error               Invalid Handle.
 */
native void SetMenuOptionFlags(Handle menu, int flags);

/**
 * Returns whether a vote is in progress.
 *
 * @param menu          Deprecated; no longer used.
 * @return              True if a vote is in progress, false otherwise.
 */
native bool IsVoteInProgress(Handle menu=INVALID_HANDLE);

/**
 * Cancels the vote in progress.
 *
 * @error               If no vote is in progress.
 */
native void CancelVote();

/**
 * Broadcasts a menu to a list of clients.  The most selected item will be
 * returned through MenuAction_End.  On a tie, a random item will be returned
 * from a list of the tied items.
 *
 * Note that MenuAction_VoteEnd and MenuAction_VoteStart are both
 * default callbacks and do not need to be enabled.
 *
 * @param menu          Menu Handle.
 * @param clients       Array of clients to broadcast to.
 * @param numClients    Number of clients in the array.
 * @param time          Maximum time to leave menu on the screen.
 * @param flags         Optional voting flags.
 * @return              True on success, false if this menu already has a vote session
 *                      in progress.
 * @error               Invalid Handle, or a vote is already in progress.
 */
native bool VoteMenu(Handle menu, int[] clients, int numClients, int time, int flags=0);

/**
 * Sends a vote menu to all clients.  See VoteMenu() for more information.
 *
 * @param menu          Menu Handle.
 * @param time          Maximum time to leave menu on the screen.
 * @param flags         Optional voting flags.
 * @return              True on success, false if this menu already has a vote session
 *                      in progress.
 * @error               Invalid Handle.
 */
stock bool VoteMenuToAll(Handle menu, int time, int flags=0)
{
	int total;
	int[] players = new int[MaxClients];

	for (int i=1; i<=MaxClients; i++)
	{
		if (!IsClientInGame(i) || IsFakeClient(i))
		{
			continue;
		}
		players[total++] = i;
	}

	return VoteMenu(menu, players, total, time, flags);
}

/**
 * Callback for when a vote has ended and results are available.
 *
 * @param menu          The menu being voted on.
 * @param num_votes     Number of votes tallied in total.
 * @param num_clients   Number of clients who could vote.
 * @param client_info   Array of clients.  Use VOTEINFO_CLIENT_ defines.
 * @param num_items     Number of unique items that were selected.
 * @param item_info     Array of items, sorted by count.  Use VOTEINFO_ITEM
 *                      defines.
 */
typeset VoteHandler
{
	// old style
	function void(
		Menu menu,
		int num_votes,
		int num_clients,
		const int client_info[][2],
		int num_items,
		const int item_info[][2]
	);

	// new style
	function void(
		Menu menu,
		int num_votes,
		int num_clients,
		const int[][] client_info,
		int num_items,
		const int[][] item_info
	);
};

/**
 * Sets an advanced vote handling callback.  If this callback is set,
 * MenuAction_VoteEnd will not be called.
 *
 * @param menu          Menu Handle.
 * @param callback      Callback function.
 * @error               Invalid Handle or callback.
 */
native void SetVoteResultCallback(Handle menu, VoteHandler callback);

/**
 * Returns the number of seconds you should "wait" before displaying
 * a publicly invocable menu.  This number is the time remaining until
 * (last_vote + sm_vote_delay).
 *
 * @return              Number of seconds to wait, or 0 for none.
 */
native int CheckVoteDelay();

/**
 * Returns whether a client is in the pool of clients allowed
 * to participate in the current vote.  This is determined by
 * the client list passed to VoteMenu().
 *
 * @param client        Client index.
 * @return              True if client is allowed to vote, false otherwise.
 * @error               If no vote is in progress or client index is invalid.
 */
native bool IsClientInVotePool(int client);

/**
 * Redraws the current vote menu to a client in the voting pool.
 *
 * @param client        Client index.
 * @param revotes       True to allow revotes, false otherwise.
 * @return              True on success, false if the client is in the vote pool
 *                      but cannot vote again.
 * @error               No vote in progress, int client is not in the voting pool,
 *                      or client index is invalid.
 */
native bool RedrawClientVoteMenu(int client, bool revotes=true);

/**
 * Returns a style's global Handle.
 *
 * @param style         Menu Style.
 * @return              A Handle, or INVALID_HANDLE if not found or unusable.
 */
native Handle GetMenuStyleHandle(MenuStyle style);

/**
 * Creates a MenuPanel from a MenuStyle.  Panels are used for drawing raw
 * menus without any extra helper functions.  The Handle must be closed
 * with CloseHandle().
 *
 * @param hStyle        MenuStyle Handle, or INVALID_HANDLE to use the default style.
 * @return              A new MenuPanel Handle.
 * @error               Invalid Handle other than INVALID_HANDLE.
 */
native Panel CreatePanel(Handle hStyle=INVALID_HANDLE);

/**
 * Creates a Menu from a MenuStyle.  The Handle must be closed with
 * CloseHandle().
 *
 * @param hStyle        MenuStyle Handle, or INVALID_HANDLE to use the default style.
 * @param handler       Function which will receive menu actions.
 * @param actions       Optionally set which actions to receive.  Select,
 *                      Cancel, and End will always be received regardless
 *                      of whether they are set or not.  They are also
 *                      the only default actions.
 * @return              A new menu Handle.
 * @error               Invalid Handle other than INVALID_HANDLE.
 */
native Menu CreateMenuEx(Handle hStyle=INVALID_HANDLE, MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);

/**
 * Returns whether a client is viewing a menu.
 *
 * @param client        Client index.
 * @param hStyle        MenuStyle Handle, or INVALID_HANDLE to use the default style.
 * @return              A MenuSource value.
 * @error               Invalid Handle other than null.
 */
native MenuSource GetClientMenu(int client, Handle hStyle=null);

/**
 * Cancels a menu on a client.  This will only affect non-external menus.
 *
 * @param client        Client index.
 * @param autoIgnore    If true, no menus can be re-drawn on the client during
 *                      the cancellation process.
 * @param hStyle        MenuStyle Handle, or INVALID_HANDLE to use the default style.
 * @return              True if a menu was cancelled, false otherwise.
 */
native bool CancelClientMenu(int client, bool autoIgnore=false, Handle hStyle=INVALID_HANDLE);

/**
 * Returns a style's maximum items per page.
 *
 * @param hStyle        MenuStyle Handle, or INVALID_HANDLE to use the default style.
 * @return              Maximum items per page.
 * @error               Invalid Handle other than INVALID_HANDLE.
 */
native int GetMaxPageItems(Handle hStyle=INVALID_HANDLE);

/**
 * Returns a MenuPanel's parent style.
 *
 * @param panel         A MenuPanel Handle.
 * @return              The MenuStyle Handle that created the panel.
 * @error               Invalid Handle.
 */
native Handle GetPanelStyle(Handle panel);

/**
 * Sets the panel's title.
 *
 * @param panel         A MenuPanel Handle.
 * @param text          Text to set as the title.
 * @param onlyIfEmpty   If true, the title will only be set if no title is set.
 * @error               Invalid Handle.
 */
native void SetPanelTitle(Handle panel, const char[] text, bool onlyIfEmpty=false);

/**
 * Draws an item on a panel.  If the item takes up a slot, the position
 * is returned.
 *
 * @param panel         A MenuPanel Handle.
 * @param text          Display text to use.  If not a raw line,
 *                      the style may automatically add color markup.
 *                      No numbering or newlines are needed.
 * @param style         ITEMDRAW style flags.
 * @return              A slot position, or 0 if item was a rawline or could not be drawn.
 * @error               Invalid Handle.
 */
native int DrawPanelItem(Handle panel, const char[] text, int style=ITEMDRAW_DEFAULT);

/**
 * Draws a raw line of text on a panel, without any markup other than a newline.
 *
 * @param panel         A MenuPanel Handle, or INVALID_HANDLE if inside a
 *                      MenuAction_DisplayItem callback.
 * @param text          Display text to use.
 * @return              True on success, false if raw lines are not supported.
 * @error               Invalid Handle.
 */
native bool DrawPanelText(Handle panel, const char[] text);

/**
 * Returns whether or not the given drawing flags are supported by
 * the menu style.
 *
 * @param panel         A MenuPanel Handle.
 * @param style         ITEMDRAW style flags.
 * @return              True if item is drawable, false otherwise.
 * @error               Invalid Handle.
 */
native bool CanPanelDrawFlags(Handle panel, int style);

/**
 * Sets the selectable key map of a panel.  This is not supported by
 * all styles (only by Radio, as of this writing).
 *
 * @param panel         A MenuPanel Handle.
 * @param keys          An integer where each bit N allows key
 *                      N+1 to be selected.  If no keys are selectable,
 *                      then key 0 (bit 9) is automatically set.
 * @return              True if supported, false otherwise.
 */
native bool SetPanelKeys(Handle panel, int keys);

/**
 * Sends a panel to a client.  Unlike full menus, the handler
 * function will only receive the following actions, both of
 * which will have INVALID_HANDLE for a menu, and the client
 * as param1.
 *
 * MenuAction_Select (param2 will be the key pressed)
 * MenuAction_Cancel (param2 will be the reason)
 *
 * Also, if the menu fails to display, no callbacks will be called.
 *
 * @param panel         A MenuPanel Handle.
 * @param client        A client to draw to.
 * @param handler       The MenuHandler function to catch actions with.
 * @param time          Time to hold the menu for.
 * @return              True on success, false on failure.
 * @error               Invalid Handle.
 */
native bool SendPanelToClient(Handle panel, int client, MenuHandler handler, int time);

/**
 * @brief Returns the amount of text the menu can still hold.  If this is
 * limit is reached or overflowed, the text is silently truncated.
 *
 * Radio menus: Currently 511 characters (512 bytes).
 * Valve menus: Currently -1 (no meaning).
 *
 * @param panel         A MenuPanel Handle.
 * @return              Number of characters that the menu can still hold,
 *                      or -1 if there is no known limit.
 * @error               Invalid Handle.
 */
native int GetPanelTextRemaining(Handle panel);

/**
 * @brief Returns the current key position.
 *
 * @param panel         A MenuPanel Handle.
 * @return              Current key position starting at 1.
 * @error               Invalid Handle.
 */
native int GetPanelCurrentKey(Handle panel);

/**
 * @brief Sets the next key position.  This cannot be used
 * to traverse backwards.
 *
 * @param panel         A MenuPanel Handle.
 * @param key           Key that is greater or equal to
 *                      GetPanelCurrentKey().
 * @return              True on success, false otherwise.
 * @error               Invalid Handle.
 */
native bool SetPanelCurrentKey(Handle panel, int key);

/**
 * @brief Redraws menu text from inside a MenuAction_DisplayItem callback.
 *
 * @param text          Menu text to draw.
 * @return              Item position; must be returned via the callback.
 */
native int RedrawMenuItem(const char[] text);

/**
 * This function is provided for legacy code only.  Some older plugins may use
 * network messages instead of the panel API.  This function wraps the panel
 * API for eased portability into the SourceMod menu system.
 *
 * This function is only usable with the Radio Menu style.  You do not need to
 * split up your menu into multiple packets; SourceMod will break the string
 * up internally.
 *
 * @param client        Client index.
 * @param str           Full menu string as would be passed over the network.
 * @param time          Time to hold the menu for.
 * @param keys          Selectable key bitstring.
 * @param handler       Optional handler function, with the same rules as
 *                      SendPanelToClient().
 * @return              True on success, false on failure.
 * @error               Invalid client index, or radio menus not supported.
 */
native bool InternalShowMenu(int client, const char[] str, int time, int keys=-1, MenuHandler handler=INVALID_FUNCTION);

/**
 * Retrieves voting information from MenuAction_VoteEnd.
 *
 * @param param2        Second parameter of MenuAction_VoteEnd.
 * @param winningVotes  Number of votes received by the winning option.
 * @param totalVotes    Number of total votes received.
 */
stock void GetMenuVoteInfo(int param2, int &winningVotes, int &totalVotes)
{
	winningVotes = param2 & 0xFFFF;
	totalVotes = param2 >> 16;
}

/**
 * Quick stock to determine whether voting is allowed.  This doesn't let you
 * fine-tune a reason for not voting, so it's not recommended for lazily
 * telling clients that voting isn't allowed.
 *
 * @return              True if voting is allowed, false if voting is in progress
 *                      or the cooldown is active.
 */
stock bool IsNewVoteAllowed()
{
	if (IsVoteInProgress() || CheckVoteDelay() != 0)
	{
		return false;
	}

	return true;
}