adt_stack.inc

/**
 * vim: set ts=4 sw=4 tw=99 noet :
 * =============================================================================
 * SourceMod (C)2004-2014 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This file is part of the SourceMod/SourcePawn SDK.
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */
 
#if defined _adt_stack_included
 #endinput
#endif
#define _adt_stack_included

methodmap ArrayStack < Handle
{
	// Creates a stack structure.  A stack is a LIFO (last in, first out) 
	// vector (array) of items.  It has O(1) insertion and O(1) removal.
	//
	// Stacks have two operations: Push (adding an item) and Pop (removes 
	// items in reverse-push order).
	// 
	// The contents of the stack are uniform; i.e. storing a string and then 
	// retrieving it as an integer is NOT the same as StringToInt()!
	//
	// The "blocksize" determines how many cells each slot has; it cannot
	// be changed after creation.
	//
	// @param blocksize    The number of cells each entry in the stack can 
	//                     hold.  For example, 32 cells is equivalent to:
	//                     new Array[X][32]
	public native ArrayStack(int blocksize=1);

	// Clears a stack of all entries.
	public native void Clear();

	// Clones an stack, returning a new handle with the same size and data.
	// This should NOT be confused with CloneHandle. This is a completely new
	// handle with the same data but no relation to the original. It should
	// closed when no longer needed.
	//
	// @return             New handle to the cloned stack object
	public native ArrayStack Clone();

	// Pushes a value onto the end of the stack, adding a new index.
	//
	// This may safely be used even if the stack has a blocksize
	// greater than 1.
	//
	// @param value        Value to push.
	public native void Push(any value);

	// Pushes a copy of a string onto the end of a stack, truncating it if it
	// is too big.
	//
	// @param value        String to push.
	public native void PushString(const char[] value);

	// Pushes a copy of an array of cells onto the end of a stack. The cells
	// are pushed as a block (i.e. the entire array takes up one stack slot),
	// rather than pushing each cell individually.
	//
	// @param stack        Stack Handle.
	// @param values       Block of values to copy.
	// @param size         If not set, the number of elements copied from the array
	//                     will be equal to the blocksize.  If set higher than the 
	//                     blocksize, the operation will be truncated.
	public native void PushArray(const any[] values, int size=-1);

	// Pops a cell value from a stack.
	//
	// @param block        Optionally specify which block to read from
	//                     (useful if the blocksize > 0).
	// @param asChar       Optionally read as a byte instead of a cell.
	// @return             Value popped from the stack.
	// @error              The stack is empty.
	public native any Pop(int block=0, bool asChar=false);

	// Pops a string value from a stack.
	//
	// @param buffer       Buffer to store string.
	// @param maxlength    Maximum size of the buffer.
	// @param written      Number of characters written to buffer, not including
	//                     the null terminator.
	// @error              The stack is empty.
	public native void PopString(char[] buffer, int maxlength, int &written = 0);

	// Pops an array of cells from a stack.
	//
	// @param buffer       Buffer to store the array in.
	// @param size         If not set, assumes the buffer size is equal to the
	//                     blocksize.  Otherwise, the size passed is used.
	// @error              The stack is empty.
	public native void PopArray(any[] buffer, int size=-1);

	// Returns true if the stack is empty, false otherwise.
	property bool Empty {
		public native get();
	}
	
	// Retrieve the blocksize the stack was created with.
	property int BlockSize {
		public native get();
	}
};

/**
 * Creates a stack structure.  A stack is a LIFO (last in, first out) 
 * vector (array) of items.  It has O(1) insertion and O(1) removal.
 *
 * Stacks have two operations: Push (adding an item) and Pop (removes 
 * items in reverse-push order).
 * 
 * The contents of the stack are uniform; i.e. storing a string and then 
 * retrieving it as an integer is NOT the same as StringToInt()!
 *
 * The "blocksize" determines how many cells each slot has; it cannot
 * be changed after creation.
 *
 * @param blocksize     The number of cells each entry in the stack can 
 *                      hold.  For example, 32 cells is equivalent to:
 *                      new Array[X][32]
 * @return              New stack Handle.
 */
native ArrayStack CreateStack(int blocksize=1);

/**
 * Pushes a value onto the end of the stack, adding a new index.
 *
 * This may safely be used even if the stack has a blocksize
 * greater than 1.
 *
 * @param stack         Stack Handle.
 * @param value         Value to push.
 * @error               Invalid Handle or out of memory.
 */
native void PushStackCell(Handle stack, any value);

/**
 * Pushes a copy of a string onto the end of a stack, truncating it if it is 
 * too big.
 *
 * @param stack         Stack Handle.
 * @param value         String to push.
 * @error               Invalid Handle or out of memory.
 */
native void PushStackString(Handle stack, const char[] value);

/**
 * Pushes a copy of an array of cells onto the end of a stack.  The cells
 * are pushed as a block (i.e. the entire array takes up one stack slot),
 * rather than pushing each cell individually.
 *
 * @param stack         Stack Handle.
 * @param values        Block of values to copy.
 * @param size          If not set, the number of elements copied from the array
 *                      will be equal to the blocksize.  If set higher than the 
 *                      blocksize, the operation will be truncated.
 * @error               Invalid Handle or out of memory.
 */
native void PushStackArray(Handle stack, const any[] values, int size=-1);

/**
 * Pops a cell value from a stack.
 *
 * @param stack         Stack Handle.
 * @param value         Variable to store the value.
 * @param block         Optionally specify which block to read from
 *                      (useful if the blocksize > 0).
 * @param asChar        Optionally read as a byte instead of a cell.
 * @return              True on success, false if the stack is empty.
 * @error               Invalid Handle.
 */
native bool PopStackCell(Handle stack, any &value, int block=0, bool asChar=false);

/**
 * Pops a string value from a stack.
 *
 * @param stack         Stack Handle.
 * @param buffer        Buffer to store string.
 * @param maxlength     Maximum size of the buffer.
 * @return              True on success, false if the stack is empty.
 * @error               Invalid Handle.
 */
native bool PopStackString(Handle stack, char[] buffer, int maxlength, int &written=0);

/**
 * Pops an array of cells from a stack.
 *
 * @param stack         Stack Handle.
 * @param buffer        Buffer to store the array in.
 * @param size          If not set, assumes the buffer size is equal to the
 *                      blocksize.  Otherwise, the size passed is used.
 * @return              True on success, false if the stack is empty.
 * @error               Invalid Handle.
 */
native bool PopStackArray(Handle stack, any[] buffer, int size=-1);

/**
 * Checks if a stack is empty.
 *
 * @param stack         Stack Handle.
 * @return              True if empty, false if not empty.
 * @error               Invalid Handle.
 */
native bool IsStackEmpty(Handle stack);

/**
 * Pops a value off a stack, ignoring it completely.
 *
 * @param stack         Stack Handle.
 * @return              True if something was popped, false otherwise.
 * @error               Invalid Handle.
 */
stock bool PopStack(Handle stack)
{
	int value;
	return PopStackCell(stack, value);
}

/**
 * Returns the blocksize the stack was created with.
 *
 * @param stack         Stack Handle.
 * @return              The blocksize of the stack.
 * @error               Invalid Handle
 */
native int GetStackBlockSize(Handle stack);