Release! Metamod: Source May 06, 2005 13:15
Many people have wondered where SourceMod has been the past few months. Well, that reason is finally revealed: We've been working on another project! In a secret, underground laboratory, the SourceMod project was split into SourceMod and Metamod: Source.

The consensus has been that developers are unhappy with the Server Plugin interface from Valve, and we believe this is the solution. Metamod: Source gives a very powerful and flexible interface to the Half-Life 2 engine. It also solves the problem of multiple plugins trying to "hack" the same areas in memory.

Today, we've released the very first release candidate of Metamod: Source. To get binaries, find more information about developing, plugin creation, tutorials, sample plugins, etc., visit the website at:

http://www.sourcemm.net/

The SourceMM/Metamod:Source project is lead by PM OnoTo. Thanks for all his hard work toward the SourceHook library! PM has some more thoughts on the devlog:

http://www.sourcemod.net/devlog/
.: by BAILOPAN 59 comments

April Fool's Day Joke Apr 01, 2005 07:31
it's still teh 1st here in UK u sure ur date aint incorrect :P
.: by PM 8 comments

Hosting Available Mar 19, 2005 12:11
In response to public outcry, we're now going to let plugin developers have their own forums here on the SourceMod forums, as well as a CVS repository if they want it.

There are a few requirements, which you can read below, otherwise PM or e-mail me (BAILOPAN) to inquire about getting your own forum here for your Server Plugin.

The requirements: Your should either have one plugin, or a group of plugins that have amassed some popularity. You should be actively willing to maintain and moderate your section of the forum. You cannot advertise or sell things. On request, you can also get CVS+SSH access as well as limited web space on our server.

This is intended for open source developers, but it's open to anyone who's doing HL2 modding.
.: by BAILOPAN 7 comments

Update News! Jan 25, 2005 16:33
I have some good news on the progress of SourceMod. We've come a huge way in the past few weeks since we opened the source code, and the framework is nearing stable completion. We've set an API lock-in for Friday where no more "unstable" changes will be made, and that's when we'll start writing the base admin plugins.

In the meantime, we have more goodies for the community. We've set up a "Dev Log" (blog-style) where the developers have been and will continue to post updates, coding information, and all sorts of stuff for the public to see.

Dev Log: http://www.sourcemod.net/devlog

Lastly, we have an update from the WebGUI team led by YoMama. You can read the update and information about SourceMod's optional WebGUI here: devlog entry on WebGUI.

As a teaser, here's a screenshot from the prototype:


Lastly, we've enacted some new forum rules. It seems a lot of people are confused about them, as we're getting tons of posts from people clearly ignoring every single marker along the way (posting nonsense or posting in the wrong area). Read the rules here.
.: by BAILOPAN 46 comments

Downtime Jan 24, 2005 20:59
The sourcemod.net server may experience intermittent but short downtime over the next few days.

The server room was flooded when a pipe burst (it was below freezing with 2 feet of snow outside). So I'll be moving equipment back and forth which will cause some downtime.

Also, there will be a status update on SourceMod tomorrow.
.: by BAILOPAN 6 comments

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