SourceMod uses rolling releases, and updates are continuous. Updates to stable versions of SourceMod are small and non-disruptive. It is generally recommended to run the latest stable build, however, it is not necessarily urgent to upgrade when a newer build appears.

These are development SourceMod builds. For stable branch builds, see this page instead.
There may be breaking changes in builds in this branch, along with shiny new features.

Latest downloads for version 1.12 - build 6925:


Do you need help upgrading?

SourceMod's PDB Symbol Server: https://sm.alliedmods.net/symbols/.
Click here to see how to use this URL in Visual Studio. The URL is not web-browseable.

Latest 20 Builds from 1.12 Branch (Click here for all)

Build Download Change Details Src
6925 entitylump: Fix behavior of append (#1836)
6924 Allow gamedata to use vscript binary (#1826)
6923 Replace old link with newer working one (#1837)
6922 Add functions for working with entity lumps (#1673)
6921 Update CreateDirectory (#1813)
6920 Add support for gamedata lookups from `soundemittersystem` library (#1787)
6919 Merge pull request #1812 from alliedmodders/revert-pbproxy
6915 Add Clientprefs helpers for integers and strings (#1727)
6914 Update operator% forwards to newdecls (#1763)
6913 Add GetClientOriginalLanguage (#1810)
6912 Exposed SDKCall_Engine call type to use CVEngineServer methods (#1648)
6911 Allow using sm_nominate without args from console (#1803)
6910 Update SourcePawn on master.
6909 Fix support for SDKCall returning non-networked entity (#1797)
6908 SDKTools: Add explode parameter to ForcePlayerSuicide native (#1782)
6907 Bump version to 1.12 for manual builds (#1795)
6906 Bump master to 1.12.
Click here to view the SourceMod License
© Copyright 2004-2022 SourceMod Dev Team