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Hall of Fame
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Half-Life 2 Release |
Nov 16, 2004 06:46 |
Not that every other fan site hasn't posted this, I guess I will too :)
Valve unlocked Half-Life 2 at midnight PST tonight, and supposedly the SDK will follow soon.
So, give us a little time to sit back and enjoy the game ;) I suggest everyone else do the same (even if you're using a Geforce 2 like me).
Meanwhile, check out AMX Mod X, which just released version 1.0 for the original Half-Life. |
.: by BAILOPAN |
SDK Pre-Released! |
Nov 05, 2004 16:44 |
Great news, Valve has released a preliminary Software Development Kit for the Source engine!
So what does this mean for SM Development? Well, nothing since there is no interface code yet ;] But I'd like to relay some public information so we can get some feedback.
During the downtime from public announcement to now, we've made some important considerations for SourceMod. We've decided on some aspects to greatly improve administration over AMX Mod X:
- Administration will be Role based, not User based. This means you can easily administer multiple servers and admins will never have to hardcore access levels in plugins.
- No flat-file configuration. Aside from the base configuration file, things like admins, plugins, and module configuration will be done over a GUI (currently we're working on a web one, and maybe a client one in the future). Everything will be stored in either a tiny internal DB implementation or MySQL (for multiple servers). This will make administration very easy. Furthermore, configuration is an API - so any client can be made to configure SourceMod from either an rcon-like protocol or from a plugin/module. The web application will be able to run from your own webserver or a tiny built-in daemon.
- Threading. As the idea of spawning a webserver/daemon is scary to most server administrators - both the configuration API and all socket code will be threaded to not interfere with gameplay.
- MetaEng. SourceMod will feature an SDK for developing modules, adding scripting languages, and making plugins.
- Pluggable Authentication. The actual authentication methods will be scriptable so clans/multiple server set-ups can experiment with different ways of managing users.
So when can you expect a release? Well, we'll continually throw up news about milestones, but the SDK just came out. Over the next few weeks we'll post about progress, positions, and releases of screenshots/betas.
In the meantime, if you are a good lowlevel C or C++ coder, we'd love to have you on the team! Simply PM BAILOPAN with some of your history/credentials.
Feel free to post your opinions/suggestions on the above ideas below. |
.: by BAILOPAN |
Grand Opening! |
Oct 07, 2004 16:27 |
SourceMod is now a public project!
SourceMod is the next generation Administration and Scripting tool for Half-Life 2 and the Source engine. It is rewritten from the ground up and based on a retargettable backend, MetaEng. Think of "SourceMod" as AMX Mod X Unleashed - it has the power to be scripted in any language and the backend can be injected into other games (such as Quake 3, or even the original Half-Life again).
Since this is a new project and the HL2:SDK is not yet out, it can only be conceptualized. However, the backend to SourceMod (MetaEng) is a platform set that can be used for any game! So SourceMod development will be very quick once the HL2:SDK is released, since MetaEng is being developed alongside SourceMod.
In the meantime, we've set up forums so the community can expand and interact. Post ideas, suggestions, comments, anything! There is also a short FAQ that we'll keep up to date.
If you would like to be a part of the SourceMod project, please PM BAILOPAN with your credentials and desired position. To see the current team, go to the credits |
.: by BAILOPAN |
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