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Metamod:Source 1.6.2, 1.4.4 Released |
Jul 26, 2008 03:29 |
Metamod:Source versions 1.6.2 and 1.4.4 have been released. These are bug-fix releases to address some long-standing minor issues.
We'd like to thank "omega" at Valve for notifying us of a potential compatibility bug in Metamod:Source against an upcoming Orange Box SDK update, which has been verified and fixed in 1.6.2.
To see the full changelog and downloads, visit: http://www.metamodsource.net/
Special thanks goes to Damaged Soul for helping patch most of the bugs for this release. |
.: by BAILOPAN |
SourceMod Auto-Updater |
Jul 05, 2008 05:25 |
As of revision 2323 of the 1.1 branch, I have committed our experimental gamedata auto updater.
This lets us update new gamedata offsets centrally and they will be downloaded to your server when it restarts next. This should save us needing to provide an entire new SourceMod release after every major valve patch and spend more time working on things that matter.
I’ve also been working on ways to streamline working out the new offsets after a patch (those interested can look in the tools folder on the svn), with the intention of getting servers up and running, crash free asap.
Currently I’m just looking for people to try out the new 1.1 revisions and let me know if everything is running ok. I’ll try and find something worth changing in the gamedata files in the near future so we can see if the update completes successfully on a larger scale than my two test servers.
I've added two new sections to core.cfg for this. One lets you enable/disable the updater (enabled by default) and the other gives you the option of having SourceMod shut your server down after a successful update, in the hope that it will auto restart (disabled by default). Completed updates will otherwise take effect when your server is next restarted.
The gamedata files from the latest svn revision of SourceMod should show as all up to date. Most older gamedata files will be unrecognised and marked as unknown but the dod:s changes (revision 2332) and tf2 extension changes (revision 2317) should be in the system should you wish to test the functionality of the updater.
Any third party gamedata files or ones you have edited yourself will also be unrecognised and will show up as unknown. If you are running custom edited gamedata files you will need to update these yourself.
I've also partially implemented support for notifying server owners when a new SourceMod release is available (or new build for those running snapshots). This is currently on hold while I decide exactly how it would be most effective. The general idea would be to have multiple levels of 'urgency' for an update and varying notification based on this.
If anyone has any comments, suggestions or feedback regarding any of this please post it here or in the bug report: link
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.: by pRED* |
SourceMod 1.0.3 Released |
Jun 24, 2008 23:40 |
We've released SourceMod 1.0.3, a small bug-fix release. This release was pushed to sync up with the latest TF2 update, although there are other fixes as well.
Downloads: http://www.sourcemod.net/downloads.php
Release notes: click here
Please post bug reports on the bug tracker.
The next release will be 1.0.4. We are currently working on a mechanism for servers to auto-update their gamedata files, so we do not have to push releases for mod changes. No promises on when this'll get in, but pRED and I are confident that it's the way to go for sustainability. |
.: by BAILOPAN |
SourceMod Entirely Open Sourced (JIT) |
Jun 13, 2008 02:40 |
We've open sourced the last portion of SourceMod -- the JIT compiler. This is the piece responsible for optimizing your plugins directly to assembly. The full SVN repository can now be downloaded/browsed.
There isn't anything exciting about this decision, but it was made for a variety of internal reasons (the packaging/symbol/download system will be revamped in the near future). There is no longer any sort of SVN delay, and all changes listed from bug reports will be immediately viewable. You can also compile the entirety of SourceMod from scratch now.
If you're interested in how the JIT works and some future performance plans we have, check out the writeup I've posted. It has some musings on the internals now that it's public. |
.: by BAILOPAN |
SourceMod 1.0.2 Released |
May 31, 2008 18:24 |
I'm pleased to announce that SourceMod 1.0.2 has been released. This is a feature release, with some important bug fixes added in as well.
Downloads
Release Notes
Some of the new features include: a TF2 extension, a customizable admin menu, a regular expression extension, and entity output hooking.
The 1.0 snapshots will now read '1.0.3'. See the release notes for the support schedule (1.0.1 will continue to be supported).
I'd like to thank pRED for making all of these cool new features a reality!
(Before anyone asks, yes, we know that translations have not been imported yet.) |
.: by BAILOPAN |
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