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Monthly Target: $400
Raised This Month: $408
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Hall of Fame
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SourceMod 1.3 Released! |
Jan 15, 2010 01:50 |
I am pleased to announce that SourceMod 1.3 has been released. This is a major update with new features and fixes for users and developers alike.
You can get it at the downloads page. Metamod:Source 1.8 or higher is required.
Highlights:
As always, you do not need to recompile extensions or plugins. If you encounter any problems, please check the upgrade instructions before filing bug reports.
I would like to thank the following people for this release:
- pRED, for getting a lot of huge features in.
- Fyren and DS for their work on the L4D2 port and more.
- psychonic for tirelessly getting game compatibility up to snuff.
- Everyone who has donated - letting us hold onto this wonderful site.
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.: by BAILOPAN |
Metamod:Source 1.8 Released, SourceMod Release Plans |
Dec 20, 2009 00:19 |
A few announcements...
Metamod:Source 1.8 has been released. This release contains L4D2 support, and some very useful SourceHook changes for CS:S and legacy engine developers. To download Metamod:Source 1.8, or see the full announcement or release notes, follow this link:
http://www.metamodsource.net/
Second, we are planning to release SourceMod 1.3 on January 15th, 2010. There was a mistake in translator tool, so I only just now sent out e-mails to translators. I apologize for the inconvenience, and have allotted plenty of time because of the holidays.
If enough languages are complete before then, we will release sooner.
Third, our webserver has undergone some changes. As many of you complained, the site was returning random errors quite frequently. We tracked this down to a combination of mod_fcgid (version 2.3 or higher seems unusable) and ever-increasing load/traffic. Things should be better now, so I'd like to thank everyone for their patience, donations, and suggestions. Special thanks to teddyruxpin for helping to look into the problem.
Have a great holiday! If you want. |
.: by BAILOPAN |
SourceMod 1.3 L4D2 Support |
Nov 22, 2009 01:06 |
SourceMod 1.3 is now in beta and has L4D2 support. We are aiming for a release by the end of the year - until then, current snapshots can be considered stable.
SOURCEMOD 1.3 REQUIRES METAMOD:SOURCE 1.8 ON ALL GAMES!
Translatable strings are now frozen, and translators have a few weeks to update their languages. There are a few new phrases and you can use the translator tool to see what they are. When it comes time to release, we'll only export languages that have complete string support. (Translators will get a reminder e-mail tomorrow.)
I would like to HUGELY THANK all of our donors this month. Supporting a new game is never easy. This time around we did a ton of Metamod:Source changes (with more in the pipeline), in addition to reverse engineering a new SDK for the community, and getting SourceMod ported. This port was also non-trivial due to new optimizations in the engine. Your generosity lets the development team buy copies of the game to test on, and gives us added incentive to get it out as quickly as possible - since keeping infrastructure afloat is essential to the project.
And of course, I would also like to HUGELY THANK� SourceMod developers - Scott Ehlert (DS), Matt Woodrow (pRED), and Fyren - for handling this port so quickly. |
.: by BAILOPAN |
Metamod:Source 1.8 in Beta w/ L4D2 Support |
Oct 29, 2009 23:57 |
Metamod:Source 1.8 is now in beta. The preliminary releases notes are on the wiki. Of note:
- Metamod:Source now runs on the Left 4 Dead 2 demo.
- The "Legacy" backend used on CS:S has had many developer features backported from the "new" API.
Because we have changed the legacy Metamod:Source backend, the beta cycle for this release will be longer (around a month). We have done an in-depth review of the changes and are confident there are no compatibility problems. However, if there are, it is important we capture and fix them quickly. Once the beta is over we will require MM:S 1.8 for SourceMod 1.3 on all games.
Click here to see the snapshot download listing. You can track source code changes as well. We recommend that if you want to beta test Metamod:Source 1.8, you download the latest available version.
Thanks for your help and patience beta testing, and a special thanks to DS, pRED, and Fyren for helping out with the L4D2 porting effort so far. Also huge thanks to PM, who wrote these long-lost SourceHook changes.
Note: SourceMod does not yet run on L4D2. This port is a separate effort, and once we're confident that the product works to a reasonable degree, we'll announce more publicly. |
.: by BAILOPAN |
SourceMod 1.2.4 Released |
Oct 03, 2009 02:56 |
SourceMod 1.2.4 has been released as a minor bugfix update. It has parity with the latest Left4Dead update and fixes a few miscellaneous crashes.
You can get SourceMod at the downloads page.
You can also get the release notes and upgrade instructions.
Please go here to report bugs.
Thanks to everyone in the community who helped with the L4D breakage! |
.: by BAILOPAN |
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