SourceMod SDK
1.7
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Generic Key -> Value map class, based on a hash table. The Key, in this case, is always an ASCII string, and the value type is a template parameter. This class is intended as a drop-in replacement for KTrie (though the retrieve() signature has been improved). More...
#include <am-allocator-policies.h>
#include <am-hashmap.h>
#include <am-string.h>
#include <am-moveable.h>
#include <string.h>
Go to the source code of this file.
Classes | |
class | SourceMod::detail::CharsAndLength |
struct | SourceMod::detail::StringHashMapPolicy |
class | SourceMod::StringHashMap< T > |
Generic Key -> Value map class, based on a hash table. The Key, in this case, is always an ASCII string, and the value type is a template parameter. This class is intended as a drop-in replacement for KTrie (though the retrieve() signature has been improved).
SourceMod
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, version 3.0, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
As a special exception, AlliedModders LLC gives you permission to link the code of this program (as well as its derivative works) to "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software by the Valve Corporation. You must obey the GNU General Public License in all respects for all other code used. Additionally, AlliedModders LLC grants this exception to all derivative works. AlliedModders LLC defines further exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), or http://www.sourcemod.net/license.php.
Version: $Id$
If your Value type already contains the key string, consider using NameHashSet instead.