SourceMod SDK  1.7
ISourceMod.h File Reference

Defines miscellaneous helper functions useful to extensions. More...

#include <IHandleSys.h>
#include <sp_vm_api.h>
#include <IDataPack.h>
#include <time.h>

Go to the source code of this file.


class  SourceMod::ISourceMod
 Contains miscellaneous helper functions. More...




typedef void(* SourceMod::GAME_FRAME_HOOK) (bool simulating)
 Called when a game frame is fired. More...
typedef void(* SourceMod::FRAMEACTION) (void *data)
 Function type for FrameAction callbacks. More...


enum  PathType { SourceMod::Path_None = 0, SourceMod::Path_Game, SourceMod::Path_SM, SourceMod::Path_SM_Rel }
 Describes various ways of formatting a base path.

Detailed Description

Defines miscellaneous helper functions useful to extensions.

vim: set ts=4 :


Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, version 3.0, as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see

As a special exception, AlliedModders LLC gives you permission to link the code of this program (as well as its derivative works) to "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software by the Valve Corporation. You must obey the GNU General Public License in all respects for all other code used. Additionally, AlliedModders LLC grants this exception to all derivative works. AlliedModders LLC defines further exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), or

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