"Games"
{
	"nmrih"
	{
		"Offsets"
		{
			"EntityListeners"
			{
				"windows"	"131108"
				"windows64"	"262200"
				"linux"		"131108"
				"linux64"	"262200"
			}
			"Blocked"
			{
				"windows"	"110"
				"windows64"	"110"
				"linux"		"111"
				"linux64"	"111"
			}
			"EndTouch"
			{
				"windows"	"108"
				"windows64"	"108"
				"linux"		"109"
				"linux64"	"109"
			}
			"FireBullets"
			{
				"windows"	"120"
				"windows64"	"120"
				"linux"		"121"
				"linux64"	"121"
			}
			"GroundEntChanged"
			{
				"windows"	"181"
				"windows64"	"181"
				"linux"		"182"
				"linux64"	"182"
			}
			"OnTakeDamage"
			{
				"windows"	"68"
				"windows64"	"68"
				"linux"		"69"
				"linux64"	"69"
			}
			"OnTakeDamage_Alive"
			{
				"windows"	"283"
				"windows64"	"283"
				"linux"		"284"
				"linux64"	"284"
			}
			"PreThink"
			{
				"windows"	"355"
				"windows64"	"355"
				"linux"		"356"
				"linux64"	"356"
			}
			"PostThink"
			{
				"windows"	"335"
				"windows64"	"335"
				"linux"		"336"
				"linux64"	"336"
			}
			"Reload"
			{
				"windows"	"278"
				"windows64"	"278"
				"linux"		"279"
				"linux64"	"279"
			}
			"SetTransmit"
			{
				"windows"	"22"
				"windows64"	"22"
				"linux"		"23"
				"linux64"	"23"
			}
			"ShouldCollide"
			{
				"windows"	"17"
				"windows64"	"17"
				"linux"		"18"
				"linux64"	"18"
			}
			"Spawn"
			{
				"windows"	"24"
				"windows64"	"24"
				"linux"		"25"
				"linux64"	"25"
			}
			"StartTouch"
			{
				"windows"	"106"
				"windows64"	"106"
				"linux"		"107"
				"linux64"	"107"
			}
			"Think"
			{
				"windows"	"49"
				"windows64"	"49"
				"linux"		"50"
				"linux64"	"50"
			}
			"Touch"
			{
				"windows"	"107"
				"windows64"	"107"
				"linux"		"108"
				"linux64"	"108"
			}
			"TraceAttack"
			{
				"windows"	"66"
				"windows64"	"66"
				"linux"		"67"
				"linux64"	"67"
			}
			"Use"
			{
				"windows"	"104"
				"windows64"	"104"
				"linux"		"105"
				"linux64"	"105"
			}
			"VPhysicsUpdate"
			{
				"windows"	"161"
				"windows64"	"161"
				"linux"		"162"
				"linux64"	"162"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"277"
				"windows64"	"277"
				"linux"		"278"
				"linux64"	"278"
			}
			"Weapon_CanUse"
			{
				"windows"	"271"
				"windows64"	"271"
				"linux"		"272"
				"linux64"	"272"
			}
			"Weapon_Drop"
			{
				"windows"	"274"
				"windows64"	"274"
				"linux"		"275"
				"linux64"	"275"
			}
			"Weapon_Equip"
			{
				"windows"	"272"
				"windows64"	"272"
				"linux"		"273"
				"linux64"	"273"
			}
			"Weapon_Switch"
			{
				"windows"	"275"
				"windows64"	"275"
				"linux"		"276"
				"linux64"	"276"
			}
		}
	}
}
